Final Fantasy VII Rebirth is set to be released in February 2024 for PS5, and following its recent trailer during the September State of Play livestream, publisher Square Enix has started unveiling more details. For players returning to the game after Final Fantasy VII Remake in 2020, the combat mechanics will largely remain unchanged.
Square Enix has confirmed that Final Fantasy VII Rebirth will retain both its real-time and tactical modes, allowing players to attack enemies with the square button, perform special moves with the triangle button, and manipulate time by accessing the command menu to unleash more powerful attacks and support skills.
An interesting addition to the combat system is the inclusion of synergy moves, which are abilities that can be used once a special gauge has been charged, similar to the mechanics of Limit Breaks in Final Fantasy VII Remake.
Combat in Final Fantasy VII Rebirth. #FF7R
□: Perform regular attacks to inflict damage and fill the ATB gauge.
X: Access the command menu and slow down time in Tactical Mode. Spend ATB to use abilities and spells.
△: Activate a character’s unique ability. pic.twitter.com/Y8CcPYenOH
— FINAL FANTASY VII (@finalfantasyvii) September 18, 2023
“This new mechanic allows players to freely use synergy commands and abilities at any time by consuming a gauge charge, similar to how Limit Breaks functioned,” explained game director Naoki Hamaguchi in a PS Blog post. “Through battles, players will experience the relationships and bonds between the characters even more deeply than in the previous game.”
Final Fantasy VII Rebirth introduces new skill trees, providing more opportunities to acquire synergy abilities through this system. Alongside the addition of new Materia equipment in the sequel, players will have a wider range of options to customize and optimize their character loadouts according to their preferred playstyle.
In other news related to Final Fantasy VII Rebirth, it has been confirmed that importing save file data from Final Fantasy VII Remake will not be supported. As this sequel is a standalone chapter in the Final Fantasy VII Remake trilogy, Hamaguchi explained that each game’s balancing is done independently, and players’ levels and abilities will not carry over from one game to the next. Additionally, Final Fantasy VII Rebirth is expected to offer a substantial amount of content, with up to 100 hours of gameplay.
Preorders for the game are now available, featuring various editions ranging from standard to a special collector’s edition that includes an impressive 19-inch Sephiroth statue.